I’ve found shadows in UDK’s DX11 to look slightly worse (a bit more jagged edges) compared to DX9 but maybe it was just pointlights and not directional lights.
the performance difference seems not worth it though
I’ve found shadows in UDK’s DX11 to look slightly worse (a bit more jagged edges) compared to DX9 but maybe it was just pointlights and not directional lights.
the performance difference seems not worth it though