Thanks for the idea, but there are no diference in my case. Perhaps you are using staticmeshes with precomputed shadows and a dynamic light with sorth range shadows? In that case the cascade only replaces the static shadows for the near objetcts.
Thanks for the idea, but there are no diference in my case. Perhaps you are using staticmeshes with precomputed shadows and a dynamic light with sorth range shadows? In that case the cascade only replaces the static shadows for the near objetcts.