OnRep_Pawn gets called on the Client that possess/unpossess/ the Pawn.
AttachToPawn and DetachFromPawn might be more appropriate to override though called by SetPawn.
OnRep_Pawn gets called on the Client that possess/unpossess/ the Pawn.
AttachToPawn and DetachFromPawn might be more appropriate to override though called by SetPawn.