Does anyone know if this MARI workflow to create detail for the skin and eyes
Will be able transfer through into UE4 completely without worry?
(Im looking to do cinematics with Sequencer in UE4
and I’ve heard the parts above workflow only works for 3ds max/render farm uses?)
If you do know which parts could be problematic could you point out which lesson/step it would be?
**“Painting a Realistic Skin Texture Using Mari By Henrique Campanha” **
Texture Cleaning and Preparation How to prepare textures to be used inside Mari. Cleaning Highlights and producing an albedolike texture.
Bit Depths Technical background behind the concept of bit depths and their importance.
Diffuse Map How to create a diffuse color channel from a set of photo references.
Shallow SSS map How to create the one of the essential SSS components.
Mid SSS map The second element needed to build a good SSS skin shader.
Deep SSS map The third SSS component and its colors.
Deep Mask Controlling deep map influence.
Primary Specular map The main specular map, regions and intensities.
Secondary Specular map Enhancing facial features and reflections.
Glossy map Tight vs broad reflections.
Bump Map Augmenting high frequency details.
Displacement textures Preparing Surface Mimic’s* textures to be used inside Mari.
Displacement Map Creating a full displacement map based on textures from previous lesson.
Eyes Diffuse map Iris and Sclera color map.
Eyes Specular map Giving life to the eyes.
Eyes Bump map Adding volume to veins and iris.