Guys,
Why are we using .Net 4.6.1 for Unreal Build tools? It is not longer supported by Microsoft and all modern windows builds have .Net 4.7.1 pre-installed. In fact, it is impossible to simply install .Net 4.6 targeting framework on current windows PCs. One way to get around this is to upgrade the C# engine projects to 4.7. Is this advisable?