I’ve seen some marketplace assets use the same gallery map that is used with Blueprint Examples by Epic. I think it looks much better than the official marketplace submission guidelines rules of creating a basic floor with a skylight, place your stuff in a grid and calling it a day.
Here’s an example of an asset which does this: 20+ Gun Impact Particles in Visual Effects - UE Marketplace
So I’m wondering kind of how they do this? Anyone know?
Are they supplying the map along with all it’s meshes, textures and materials in their package?
Did they use that map only for the videos and screenshots, and it doesn’t come with the package?
Or does that map and its meshes etc exist within the Engine Content folder?
I’d love to see Epic make a packaged and ready version of the gallery map ready along with guidelines to include in any store asset, so as to standardize it all. Maybe make it use some generator blueprints so there’s an easy way to expand the room and number of gallery showcases and give them titles, instruction boxes etc. Would make it a lot easier for both content creators and those who buy the content.