I’ve been using a black out method with a turntable to capture my images and the results are great.
I wanted to know some opinions on how much to decimate objects for a 2.5D game. I know I can use certain visualizers in Unreal for textures but I also wanted to know opinions on vertices density. I have some experience with 3d but mostly I’ve mainly just been using reality capture because I sculpt things by hand.
So far my process is:
-shoot 30 images of object on turntable at a straight on angle
-then 30 more at a higher angle
-I then bring the images into Lightroom where I increase texture and clarity and adjust levels
-Then I drop those images into realitycapture where they I get good results.
-Reality capture
-Align images
-Scene 3d tools set ground plane
-Click set reconstruction and adjust
-Mesh model normal detail
-Texture
-1D Tools Simplify
-1D Reproject (click yes)
-Export top left: FBX Make sure normals are intact
Does this seem right? Am I skipping vital steps? It looks good in Unreal but I just want to make sure the files are as good and as small as possible.