# Any kind of interpolation inside of a function?

**URL:** <https://forums.unrealengine.com/t/any-kind-of-interpolation-inside-of-a-function/227106>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [April 29, 2021, 3:33pm UTC](https://forums.unrealengine.com/t/any-kind-of-interpolation-inside-of-a-function/227106 "2021-04-29T15:33:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![JaredTherriault](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jaredtherriault/32/1194499_2.png) [@JaredTherriault](https://forums.unrealengine.com/u/JaredTherriault)\
**Post date:** [April 29, 2021, 3:39pm UTC](https://forums.unrealengine.com/t/any-kind-of-interpolation-inside-of-a-function/227106/2 "2021-04-29T15:39:04Z")

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There’s iTween for that!

* * *

[iTween](https://forums.unrealengine.com/t/open-beta-procedural-on-the-fly-animation-in-ue4-itween/10472) : Free, smooth, procedural object animation  
[easyCSV](https://www.unrealengine.com/marketplace/en-US/product/b25b855096e74d088d7553ccbe4072f2) : Read data from any CSV and put them in an easy-to-access string map!  
[Runtime DataTable](https://www.unrealengine.com/marketplace/en-US/product/4c7c4f8d523f4c90b2e26d23502c526c) : Import and export game data to and from CSV or Google Sheets while your game is running!

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_[View the full topic](https://forums.unrealengine.com/t/any-kind-of-interpolation-inside-of-a-function/227106)._
