Baldinoboy
(Baldinoboy)
November 8, 2024, 4:44pm
6
Hi, Trying to figure out how to publish models for Fab. I am starting with 3D scans. For example have three Cookie Scans that will be one asset. So with that have a few questions:
Anyway to include versions like with Megascans assets? For my scans I have a RAW Nanite ready version and a classic lower poly game ready model. Both use same UV layout but different baked maps.
Can you upload multiple models in one asset? It looks like it only uses one model when reviewing and converting when I upload multiple FBX or a zip with multiple. Also I can not upload another FBX once one is added.
Anyway to include a .uasset so that it can be dropped in the users project with the settings I want? Currently do not see any way I can have the files setup for Unreal for the user. Just original model and image files.
If I was doing individual or small plants packs or other things that might require custom materials, how would I publish them for UE on Fab?
Appreciate any help since any of the Fab documentation I have gone through does not go over the actual asset creation process, just the technical requirements and whatnot. Want to be able to have a library that can be as easy as possible for customers while having the detail I want them to have.
Still can really use help with this.
I have tried multiple ways to upload the assets but have not been able to figure out variants since the submission process only allows one version of each file type. So when I upload the Raw and High versions together in a zip or separate it only notices one model and combined the rest into one it calls ‘source’. So no way to make variants and no way to include different meshes into the same product using the current Fab submission.