Any idea how to fix this uppercut reaction animation?

I let you see the whole animation first. The character runs up then turns around to a “surprise” uppercut. I normally cut this animation so it is just when the character leaves the ground. The problem is, no matter what I seem to do the part I need here is always rotated around the wrong way. I have tried adjusting what I thought were all relevant options in the animation and montage, like root motion stuff yet nothing helps here. I have tried adjusting the animation from the first frame rotating the hip 180 or -180 adding a key and saving, even reimporting with adjusted rotation and nothing seems to help. Any ideas to fix this? Thanks

Okay, some things need to be cleared up before proceeding.

The first is that you should make your character’s and enemies’ CAPSULE COMPONENTs visible during gameplay so you can keep track of what the animation is actually doing.

Once you do that, upload another video or link to a video exposing those capsules so I/we can see what’s actually going on.

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Bumping this as I still have not figured out how to fix this animation. The other night I selected the root bone and rotated it 180 on z and then hit "create asset - animation - preview mesh. That is turned right but the root bone is all wrong. As soon as I toggle “root lock” it turns it back around :(.

What to do now?

Probably root was fine. Your pelvis was the issue.
Go back to the other anim and try rotating the pelvis.

But as an aside, your animations are all over the place anyway. Not sure you have much of anything going to justify pushing forward the way it is.

Output all the stuff you got to blender, rig it up. Start over with fine tuning every single animation.

And for the love idk what, add an input buffer and look up the basics of 2d fighters.
Pushback for one.

Actually maybe start by making a M.U.G.E.N mannequin… sure its ancient, but you are far more likely to understand the options that a fighting game should have by breaking apart their base mock character and the way they allow for tweaking said options.

Another possibility is to record a few bouts of Tekken (I’d say 3 but ehatever probably works) and analize it frame by frame.
However, instead of knowing exactly what happens you are left to guess this way…

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Didn’t work but thanks for trying.