Thats a good idea.
I would love to use Maya but there is some problem with UE4’s recorded animations. It has to do with root motion. If you import a UE4 recorded fbx into Maya the animation data is there but the skeleton is missing. Funny thing is if you import it back into UE4, it’s missing as well however you can select a combination of the 3 root motion options and it will display correctly. I know there is some way in Maya to fix this but so far I haven’t found it.
/edit Just looked at this again and figured out the issue here, so will be using this for the time being…
Looking at this thx