# Any good AI middleware?

**URL:** <https://forums.unrealengine.com/t/any-good-ai-middleware/72429>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [August 29, 2016, 6:22pm UTC](https://forums.unrealengine.com/t/any-good-ai-middleware/72429 "2016-08-29T18:22:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![RyuMaster](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RyuMaster](https://forums.unrealengine.com/u/RyuMaster)\
**Post date:** [August 29, 2016, 6:22pm UTC](https://forums.unrealengine.com/t/any-good-ai-middleware/72429/1 "2016-08-29T18:22:37Z")

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Hi! Are there any good AI middlewhere worth looking into, that you can recommend? I heard about Autodesk Kynapse, but it seems to be gone - it has some interesting avoidance and group behaviours. I also googled something called Artificial Contender which has good concept of being able to train AI by playing the game, but project seems either dated, or not updated. I wonder, maybe there are some hidden gems or anything I might be missing.

I do not need anything that UE4 already has to offer - behaviour trees, navmeshes and pathfinging
