So far I found in the source code FActorComponentActivatedSignature and FActorComponentDeactivateSignature, but are fired when I press the PLAY button in the editor.
Thanks!
So far I found in the source code FActorComponentActivatedSignature and FActorComponentDeactivateSignature, but are fired when I press the PLAY button in the editor.
Thanks!
Do you need to use delegate?
Yes as I’m trying to do a plugin and have no need for users to modify the source code. I think I can get it from ReinstanceHotReloadedClassesDelegate to continue with this: C++ Hot Reload for UE4 - Change Class Structure UProperty - YouTube
But anyway, I still need to subscribe to “something” that gives me when a component is created, added to an actor or something like that, any help is appreciated!
I’ll answer my self, just in case anyone needs to do something similar: https://github.com/CppHotReload/UE4