Any ETA on Distance Field Non-uniform scaling?

It’s been a long time, would be cool if this issue will be finally fixed. It will greatly improve modular level building with dynamic lighting!


Hey zeOrb, this is on our list but we’re trying to get DFAO performance in a better place first and get DFGI working well, then non-uniform scaling will be tackled. Note that you can already squish a mesh by a factor of 2 or 4 and it will generally look fine in distance field lighting, it’s only once you squish more than that where the artifacts start showing up.

So probably a couple of months