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Any ETA on Distance Field Non-uniform scaling?

It’s been a long time, would be cool if this issue will be finally fixed. It will greatly improve modular level building with dynamic lighting!

Bumpedy-bump!

Hey zeOrb, this is on our list but we’re trying to get DFAO performance in a better place first and get DFGI working well, then non-uniform scaling will be tackled. Note that you can already squish a mesh by a factor of 2 or 4 and it will generally look fine in distance field lighting, it’s only once you squish more than that where the artifacts start showing up.

So probably a couple of months