Spent many time trying launch steam in any template projects on 4.4 engine, didn’t had luck to get steam work. After installing 4.6 engine i unexpectedly found that engine folder contain steam dlls already, but in previous versions those dlls must be placed manually.
So is here any changes on how run steam in 4.6?
I saw Online Subsystem Steam | Unreal Engine Documentation, it was shortened (i think), but there isn’t example of how use any steam functions or something like that. Basicly i know, that i should expose steam functions through custom C++ class to blueprints, but don’t sure if this way still right 4.6.