# Any chance of getting PCSS technologhy in Twinmotion?

**URL:** <https://forums.unrealengine.com/t/any-chance-of-getting-pcss-technologhy-in-twinmotion/1776077>\
**Category:** Rendering\
**Tags:** Graphics, Shadows, nvidia, twinmotion, Rendering\
**Created:** [March 28, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/any-chance-of-getting-pcss-technologhy-in-twinmotion/1776077 "2024-03-28T14:22:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![LemongiraffeLve](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LemongiraffeLve](https://forums.unrealengine.com/u/LemongiraffeLve)\
**Post date:** [March 28, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/any-chance-of-getting-pcss-technologhy-in-twinmotion/1776077/1 "2024-03-28T14:22:01Z")

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Hey there! Been using Lumen technology for a while now and even though it’s a great rendering tool, it’s still lacking some features that path-tracer has, like dictance-softened shadows cast by sun.  
It would be great if there’d be a way to implement Nvidia PCSS or something simmilar for standard and Lumen rendering to boost render quality!
