First of all, sorry if my post is somewhat in the wrong section, I didn’t know where to post this kind of reflections (?).
I started using UE4 a few months ago in the spirit of building a game sometime in the future. Although, my plan was not that great and now I feel stuck in between two chairs. So I started this journey with little to no knowledge in developping games (I build a website a few years back so I still sort of remember the basics of coding a website, so even though it’s different it still shares some similarities in the way you need to think). Anyways, I didn’t want to launch myself into a real project without experience or knowledge so I read a bunch of internet tutorials, watched videos, etc and ended up being able to do quite a few things with blueprint scripting. When I thought I had the basic knowledge I tried to go do basic 3D modelling but it didn’t turn well and I was quite bummed and just left it on the side for a while.
Now I got back to UE4 yesterday and did a bit of blueprint-ing to get back to it but I’m getting to a roadblock again, I thought animations were made in UE4 so now it looks like I’ll have to go back on 3D modelling and face my “fears”.
I am building material with the goal of making an RPG someday. Up to now I have a pretty decent GDD, so I’m far from clueless on what I want to do. Either way, I tried to do a bunch of useful turorials in that spirit, but now that I have done a bunch and created alternate projects based on these tutorials I feel like I’ll have to do quite a bit of 3D modelling before moving to the heavy stuff on UE4 (like the combat system, enemy AI, inventory and the list goes on).
Now what I sort of meant before going too much into details is that I am wondering what sort of planning would I need to do better ? Because making a game is one thing, but making a game without any previous experience/knowledge is another.
I guess what I’m trying to say is that I’m looking for some advice on how to learn UE4, and most importantly, on how to be able to build a game later on. What sort of skills should I learn earlier on an progressively ?
(And no I’m not necessary planning on making a game all on my own, I just feel like I can’t progress and learn more from UE4 because of my bad experiences with 3D modeling, and for that I need to to some 3D modelling if I want to be able to make a combat system or an inventory since they require some modeling before I can do some more blueprints).