Any advice for games targeting 120hz on 9th-gen consoles?

I’ve heard of deferred MSAA (or maybe I’m completely off my rocker)

No it exist. You have plenty of people who say it’s impossible but it’s just harder to implement. I’m looking to funding to bring it to UE5 atm. But the engine modifications I mentioned are related to TAA.

I’m also worried about the CPU side but I know your focus is more on the rendering side of things.

The game I’m working on can afford a 16ms CPU budget but 120fps on the GPU side support is high priority for black frame insertion technology where 60fps allows flickering issues for many users. This also depends on your gameplay and how dynamic it is.

Is there anything else I should take into account?

Don’t force anything on users. Like film grain, DOF, vignetting, or even anti-aliasing since users may find ways to relieve aliasing using third party injector and expose resoltion scale on PC.

Thank you for wanting to promote more progressive game solutions.

1 Like