Any advice for games targeting 120hz on 9th-gen consoles?

Thanks for the advice.

I think for the Unreal 5 build of my game, my new game plan is to accept 60hz as an option, but still optimize like I’m aiming for 120hz. Best case scenario is I have the headroom, worst case scenario I have more headroom than necessary and a more stable frame rate and input response.

Here’s what I’ve learned:

  • 120hz frequently requires a resolution and graphics compromise
  • Players don’t always enjoy lower-resolution experiences
  • Let the player decide how they want their game to look
    • Film grain, depth of field, vignetting and lens distortion, anti-aliasing, and resolution at minimum should be user-customizable (console and PC)
    • Highly-adjustable FPS limiter for players who want a specific target frame rate

Thanks everyone, I suppose this gets me where I need to be for now. It sucks that 120hz comes with so many compromises as it stands right now but I’ll make room for it in case I get the opportunity. Maybe PS5 Pro will have the push I need, who knows.

Edit: Epic forum really doesn’t allow for two solutions. I guess that makes sense though.

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