Thanks for the advice.
I think for the Unreal 5 build of my game, my new game plan is to accept 60hz as an option, but still optimize like I’m aiming for 120hz. Best case scenario is I have the headroom, worst case scenario I have more headroom than necessary and a more stable frame rate and input response.
Here’s what I’ve learned:
- 120hz frequently requires a resolution and graphics compromise
- Players don’t always enjoy lower-resolution experiences
- Let the player decide how they want their game to look
- Film grain, depth of field, vignetting and lens distortion, anti-aliasing, and resolution at minimum should be user-customizable (console and PC)
- Highly-adjustable FPS limiter for players who want a specific target frame rate
Thanks everyone, I suppose this gets me where I need to be for now. It sucks that 120hz comes with so many compromises as it stands right now but I’ll make room for it in case I get the opportunity. Maybe PS5 Pro will have the push I need, who knows.
Edit: Epic forum really doesn’t allow for two solutions. I guess that makes sense though.