# Anti aliasing split screen local coop screen issues

**URL:** <https://forums.unrealengine.com/t/anti-aliasing-split-screen-local-coop-screen-issues/2693863>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, Rendering, Blueprint, question\
**Created:** [January 21, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/anti-aliasing-split-screen-local-coop-screen-issues/2693863 "2026-01-21T14:34:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![WillMead13](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/willmead13/32/1075245_2.png) [@WillMead13](https://forums.unrealengine.com/u/WillMead13)\
**Post date:** [January 21, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/anti-aliasing-split-screen-local-coop-screen-issues/2693863/1 "2026-01-21T14:34:48Z")

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My project is 3D/2D hybrid so I need to use FXAA anti aliasing settings to avoid blur on the sprites (following Cobra Code’s YT video!) [https://www.youtube.com/watch?v=mrNr9iR1eP4](https://www.youtube.com/watch?v=mrNr9iR1eP4)

But with my project which is splitscreen, whenever I turn this setting on, the splitscreen becomes broken and flashing? However the sprites are fine-

FXAA settings:

 ![PixelGnome - Unreal Editor 21_01_2026 14_19_31](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/d/f/cdfa2396637017ad7a0ee9bb543dad437a1151c3.jpeg)

 ![PixelGnome - Unreal Editor 21_01_2026 14_19_38](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/2/1/1215dc4aee8910ea7ed749b17732fc1f7a68c856.jpeg)

If I switch the anti aliasing mode to a different setting, the splitscreen glitch is fixed, however the sprites are all fuzzy and unclear (you can’t even make out the character’s face sadly)

 ![PixelGnome - Unreal Editor 21_01_2026 14_19_59](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/8/c/c8c09b25d580c7d455fef48286293a33c292730b.jpeg)

 ![PixelGnome - Unreal Editor 21_01_2026 14_20_09](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/1/42171ddf0ad7d9ec951ba0d12b1e623f3fa1c62b.jpeg)

Is there anyway to make the sprites sharper WITHOUT changing the anti aliasing method or someway to counteract the pink screen glitch with different settings?

I really appreciate any help, this has been an issue for a while now and, whenever I think it’s fixed, it somehow comes back in a new form which is really frustrating 😭

The game would obviously be unplayable with the screen glitch although I really don’t want to have such blurry strange looking sprites, I hope there’s a solution 😭

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<div class="post-metadata">

**Author:** ![WillMead13](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/willmead13/32/1075245_2.png) [@WillMead13](https://forums.unrealengine.com/u/WillMead13)\
**Post date:** [January 21, 2026, 3:13pm UTC](https://forums.unrealengine.com/t/anti-aliasing-split-screen-local-coop-screen-issues/2693863/2 "2026-01-21T15:13:27Z")

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Okay, I’ve been playing around with it and, if I disable the focal distance and background blur it works okay!

However, I’d ideally like to be able to have normal sprites, fixed splitscreen AND subtle background blur 😭

Although sacrificing the background blur is much better than the other two so it’s not the end of the world!

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<div class="post-metadata">

**Author:** ![WillMead13](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/willmead13/32/1075245_2.png) [@WillMead13](https://forums.unrealengine.com/u/WillMead13)\
**Post date:** [October 22, 2026, 1:13pm UTC](https://forums.unrealengine.com/t/anti-aliasing-split-screen-local-coop-screen-issues/2693863/3 "2026-10-22T13:13:08Z")

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It’s been ages, but I’m boosting this because I’m still having this issue- I have just been disabling the blur but, it looks so good 😭 😭 Just boosting this in case theres anyone now who has any idea how to fix this!! (I’m on 5.7 btw!)

(epilepsy warning again!)
