Anti-aliasing problem on Metal Materials inside MirrorRenderTarget

Hi Presto, thanks for all your suggestions, I’ve tested all and can’t really see significant changes after applied it. I’ve tried to removed all the LOD just remain LOD 0 on the car and export to 3dsMax then re-import back to UE4 as usual. The problem is still occurred the same. Then I think the chrome part may be too thin that causing the issue, therefore I’ve changed the chrome to black glossy material that fixed the AA issue.

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