Hi Presto, Thanks for your feedback.
I’ve made some printscreens here to show that:
- I’ve changed to Nomipmaps and all the settings from the drop down from MirrrorRenderTarget Editor but I couldn’t find the No mipmaps setting on mesh editor.
2)I’ve tried turn the LOD Setting to HighDetail & set Lightmap Resolution to 1024 on the Static Mesh Editor.
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Changed LOD to Details on MirrorRenderTarget.
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Rotate the Glass Door and put near to the car since both chrome materials are the SAME, but the chrome materials on the car still looks the same with low AA. Why these can be happened? Maybe it’s not because of the materials causing it but the car itself causing it.
Here is the setting I copied and pasted from my DefaultEngine.ini:
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DefaultFeature.AntiAliasing=2
r.TemporalAA.Upsampling=True
If anyone who knows this weird issue, please help here since I’ve tried so many ways to fix it but still failed! Thanks in advance!