I start the engine with the -dx12 option to get the RT shadow. I have a scene with a post effect in which the reflections are forcibly set to SSR mode.
In the camera settings (Cine Camera), the SSR mode is also forcibly enabled.
When I start the game, everything looks correct (RT reflections is disabled).
But when I use Nvidia Ansel, when I enable the “Hight quality” parameter (in the Ansel settings), RT reflections are turned on. This problem came with update 4.22.1, at 4.22 there was no such problem.
Does anyone know how to forcibly disable the use of RT reflections in the game so that Ansel does not use them at all, but at the same time keep the RT shadows?
I tried to use console commands (for example, r.RayTracing.Reflections=0) inside the editor window, and even in the game itself, but this does not help.