i want to build a trigger box, which set a variable in an AnimBlueprint so that the state machine round can start. When the player goes into the trigger box - the fox should fall asleep (s. attachment).
If i set the variable manually or behind the speed directly in the AnimBlueprint - it’s working - the fox is going to sleep. But it should be possible to wake him up.
If i’m using the trigger box + cast - it’s not working - nothing happens. The cast is working (tested with custom event + print string) and the sleep? variable is editable… Where is my mistake?
Thank you very much!