Hello, my name is Jerry, and i’m a total N00b to the Unreal Engine, so expect some really lame questions.
I have extensive content creation experience with modeling programs such as 3DCrafter and Blender. I’m starting to export content to UE4, and i’m slowly learning how things go in the engine.
I have attached a photo of my latest project, a C30-7 locomotive that I have exported from Blender. I have figured out how to to get the shapes in the game, how to make them children of the main Actor, and so forth. My current issue is a problem with animations. In Blender, and in the game that this locomotive is a target for, there a a lot of different parts that are animated, most of them doors that open and close. Now I have never used bones or skeletons or whatever for animation, as i’ve never had the need for it as I do not do organic shapes. So, how am I going to go about animating the hood door (yellow highlight) to simply open and close on a pivot?