# Annoying crash using SetTimer: Newbie here

**URL:** <https://forums.unrealengine.com/t/annoying-crash-using-settimer-newbie-here/78160>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [November 11, 2016, 8:11pm UTC](https://forums.unrealengine.com/t/annoying-crash-using-settimer-newbie-here/78160 "2016-11-11T20:11:51Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Chris528](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Chris528](https://forums.unrealengine.com/u/Chris528)\
**Post date:** [November 14, 2016, 12:14am UTC](https://forums.unrealengine.com/t/annoying-crash-using-settimer-newbie-here/78160/4 "2016-11-14T00:14:25Z")

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I’m assuming you didn’t set a UPROPERTY for the rest member and its getting garbage collected. If you did already add a UPROPERTY for it, just pastebin your header file and I’ll take a look at it.

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