Announcing Section #2 for Survival Game - Weapons & Interaction

Hi! That’s an excellent question. Up to this point I have done it in either of two ways (both a little hacky) the first is copy/pasting it from the original project. The other way is simply creating a new file in Explorer, name is STypes.h and start adding your content to the header.

The STypes.generated.h does NOT need to be created by you, that is all handled by Unreal Header Tool.