Announcing Fab, an Evolution of the Unreal Engine Marketplace

I have some questions. Firstly, how will the transition be handled? E.g., ownership of marketplace assets currently has a one-license solution, but how will you move them over and how are you determining licenses for users on the new platform? I foresee potential for a huge screwing-over of indie developers here.

Secondly - the marketplace is currently fraught with piracy and there is no solution (or even public talk about) indemnification for asset-purchasers or stricter moderation of illegal/stolen content. Right now using anything from the marketplace is a risk for indie developers, and Epic’s approach so far on this has been to stay silent on the issue. Will this be addressed in the new platform?