Announcing Fab, an Evolution of the Unreal Engine Marketplace

That’s what I was afraid of. This change is likely very sad for really small indie studios developers.

ArtStation for example has licenses limited to 5 developers. But what happens in case of offering modding support for a title where those assets are used? Do I need to buy the license for a big company then to offer modding support where people are using the assets of the game?
I hope this is a question the Epic (FAB) team is thinking about.

The Unreal Marketplace has an easy to understand license but with changing the license model to offer several licenses it is a slap in the face of the developers which don’t have a lawyer team behind.

Might be a good decision for the sellers (in case that the sales don’t lessen because of a license chaos) and a sad decision for developers.

We plan to continue to make free content available, though the focus won’t just be on uassets.

Another sad decision for those who are using Unreal Engine also because of that opportunity.

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