Although the current licensing model favours you as the buyer, it does not favour the Seller at all.
Imagine this.
I have a plugin i would like to sell to individual for $50. Because that’s affordable, and it’s one person who will have access to the plugin.
With the current system/license, both the Individual, and a large enterprise like Activition or others will buy it for $50.
The large enterprise has 200 employees but only paid $50. 200 people just got access to your plugin for the price of 1.
(they are not supposed to , but its happening).
How is this fair to the seller?
Let’s also think about people spending months and months building products/ plugins.
Getting lifetime support for $20 one time doesn’t seem right. A lot of people wouldn’t work for $20 a day. now imagine $20 for lifetime.
I get you may say “just raise the price”.
If I raise my plugin’s price to $500 , who’s going to buy it? Large enterprises only? what about smaller players like individuals? shouldn’t we offer it to them at $50 instead of just removing them from the equation.?
There’s two sides of the equation. Buyers and Sellers. Lets consider both and find a balance and not just one sided.