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AnimSequence to UAnimMontage Trying to load and play animation via c++

Dear All, I’m a bit confuse, I’m trying to load and play animation from a file. However, what I got from a file is a <AnimSequence>. How do I cast this type to UAnimMontage?

Best,

Arrr I got it. Need to go and create a montage out of the AnimSequence file first…