Hi GedInixan,
You can add Notifies for “begin damage” and “end damage”, then from the AnimationBluePrint Event Graph in the “Event Blueprint Update Animation” you could add the damage multiplied by “Delta Time X” from that event.
Hi GedInixan,
You can add Notifies for “begin damage” and “end damage”, then from the AnimationBluePrint Event Graph in the “Event Blueprint Update Animation” you could add the damage multiplied by “Delta Time X” from that event.