I’m having trouble getting an AnimNotify event to trigger. I have it both in a montage and directly on an animation sequence. I’ve placed a break point on the actual execute Event node, but it is never triggered. Other AnimaNoify triggers from other montages work just fine.
The one difference is that the montage that is playing was started from the character’s behavior tree, whereas the other montage’s are part of the state machine in the animation blueprint.