Hello, I’m experiencing a problem with AnimDynamics and I cannot find the cause. I have this character and want to apply dynamics on a chain of bones but when I do apply it the mesh gets deformed, I have tried playing around with box extents and local joint offset settings and nothing seems to fix it. I also made sure the mesh is properly skinned to the bones. Im attaching pictures of the issue, my settings and my rig. Thanks!
edit: Fbx is imported from Maya