# AnimBP BP custom events on State machine state changes and transitions are gone?

**URL:** <https://forums.unrealengine.com/t/animbp-bp-custom-events-on-state-machine-state-changes-and-transitions-are-gone/298556>\
**Category:** Character & Animation\
**Tags:** custom-event, State-Machine, unreal-engine, bug-report, question\
**Created:** [November 9, 2014, 3:30pm UTC](https://forums.unrealengine.com/t/animbp-bp-custom-events-on-state-machine-state-changes-and-transitions-are-gone/298556 "2014-11-09T15:30:09Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![rajkosto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rajkosto](https://forums.unrealengine.com/u/rajkosto)\
**Post date:** [November 9, 2014, 3:30pm UTC](https://forums.unrealengine.com/t/animbp-bp-custom-events-on-state-machine-state-changes-and-transitions-are-gone/298556/1 "2014-11-09T15:30:09Z")

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fields in which to enter name of event to trigger are gone.  
This is both for transitions and states.

Transitions:

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/3/6/363ce1e3cb12aa9e23b85d24491606e08b0ff5e1.png)

States:

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/a/8/a80e72d6dfb9884d9b75a33f3f049ac1cf6a8b6e.png)

According to [How do i call a blueprint custom event when i enter or exit a state in the animation blueprint state machine? - Character & Animation - Epic Developer Community Forums](https://answers.unrealengine.com/questions/54315/how-do-i-call-a-blueprint-custom-event-when-i-ente.html) and other places this should be possible.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [November 9, 2014, 9:55pm UTC](https://forums.unrealengine.com/t/animbp-bp-custom-events-on-state-machine-state-changes-and-transitions-are-gone/298556/2 "2014-11-09T21:55:55Z")

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Hi rajkosto,

Thanks for your report! I have confirmed that these fields are missing in 4.6 and our internal build, and have entered a bug report for our developers to look over (UE-5202). I will let you know when I see an update on that. In meantime, these fields still exist in our stable 4.5.1 build. Thanks again!

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**Author:** ![2rusbekov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@2rusbekov](https://forums.unrealengine.com/u/2rusbekov)\
**Post date:** [April 22, 2015, 6:36am UTC](https://forums.unrealengine.com/t/animbp-bp-custom-events-on-state-machine-state-changes-and-transitions-are-gone/298556/3 "2015-04-22T06:36:38Z")

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Same in 4.7

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [April 22, 2015, 2:07pm UTC](https://forums.unrealengine.com/t/animbp-bp-custom-events-on-state-machine-state-changes-and-transitions-are-gone/298556/4 "2015-04-22T14:07:07Z")

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Hi 2rusbekov,

I am in 4.7.6 and have successfully been able to create Notify Events for animation transitions. After naming event in transition details, you must compile before creating corresponding event node in Event Graph.

 ![39714-transitionevents.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/2/c/32c894a53c180510a856000939b2fbbf1ef7eff9.png)

Let me know if that helps.

-.
