# AnimBlueprint BoneName via Variable

**URL:** <https://forums.unrealengine.com/t/animblueprint-bonename-via-variable/335772>\
**Category:** Character & Animation\
**Tags:** bone-transform, unreal-engine, Scripting, question\
**Created:** [October 19, 2015, 9:26am UTC](https://forums.unrealengine.com/t/animblueprint-bonename-via-variable/335772 "2015-10-19T09:26:16Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_42a36632](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_42a36632](https://forums.unrealengine.com/u/anonymous_user_42a36632)\
**Post date:** [October 19, 2015, 9:26am UTC](https://forums.unrealengine.com/t/animblueprint-bonename-via-variable/335772/1 "2015-10-19T09:26:16Z")

</div>

Hello,

iam using an AnimBlueprint mixed with C+±Variables to control Bone-Transformation from this tutorial:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

My AnimBlueprint looks like this:

 ![63261-animbp.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/f/2/ef2f9edd950d0be9793c4f55275fd9bff8c6e0d9.jpeg)

BonePos and BoneRot are two Variables set by a custom C+±Class.  
This works great, thanks to Rama for his tutorial.  
But I cant set the String “Bone to Modify” via an Input-Pin to link it to a Variable.  
I want to set the Name of the “Bone to Modify” to dynamic move one different specific Bone at a time.

I need something like this:

 ![63262-animbp2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/9/719a2d834b05725b62f759efbe3fd0dcf3c45b72.jpeg)

Does anyone have an idea how to do this?

---

<div class="post-metadata">

**Author:** ![lordscottish](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lordscottish](https://forums.unrealengine.com/u/lordscottish)\
**Post date:** [October 20, 2015, 1:15pm UTC](https://forums.unrealengine.com/t/animblueprint-bonename-via-variable/335772/2 "2015-10-20T13:15:25Z")

</div>

I second this, it would be very useful to be able to set the bone-name via a name variable.
