Paid work only. No royalty payment and no collaboration projects please.
I’m a generalist with 13 years of experience in both VFX and game development. My main focus is C# programming, animation, and maya python. I also have experience in rigging, modeling and game design. I am very independent and I take initiative if my work environment allows it. I am extremely passionate about what I do and I take my work very seriously. I am looking to work on challenging projects together with other experienced and passionate artists and programmers. SHOWREEL
Anthony Morales - Showreel 2018 - YouTube
WilFilm, Copenhagen 2018
C# Programmer / Technical Artist / Animator / Maya Python
Worked on a yet to be released game for tablet.
Freelance, Copenhagen 2013 - 2017
*C# Programmer / Technical Artist / Animator / Maya Python *
Worked remotely on various small scale projects.
StarVault, Malmö 2010 - 2012
*Technical Artist / Animator / Maya Python *
Created animations, rigs and maya tools for Mortal Online.
Ghost A/S, Copenhagen 2009 - 2010
*Animator / Maya Python *
Animated on Lego and Bionicles commercials.
IO Interactive, Copenhagen 2008 - 2009
*Animator / Max Scripter *
Mocap clean up and keyframed facial animation on Kane and Lynch 2.
Zeitguyz, Copenhagen 2006 - 2008
*Lead Animator / Technical Artist *
Helped shape company pipeline/workflow. Animated, rigged, wrote maya tools and managed task assignment of the animations required.
Ghost A/S, Copenhagen 2005 - 2006
Animated a scarecrow character for a danish movie “Fortabte Sjæles Ø” and animated on Bionicles commercials.
- Game Design
- Maya Python
- Particle Systems
- Unreal 3 Engine
- Visual Studio
- Substance Painter
- Shader Forge
- Marvelous Designer
Fluent in English, Danish and French.
Truemax, Copenhagen Digital Artist Bachelor, 2001 - 2004