Hi. I’ve been unable to figure out any search string that would bring this issue up so I’m asking here.
We are converting our models and animations to Metahuman. I used the free starter pack from MCO Mocap to retarget some basic animations onto first Manny, then retargeted them onto our metahumans. Then in the AIDetourController, I used the AI Move To to just have them walk back and forth. The animations look perfect on both Manny and Quinn, and the Metahuman looks pretty good too. The problem I’ve run into, is that even though the character blueprints are identical (No BP code) and AnimBPs are identical in the event graph, the Metahumans spin instantly when they reach the point where they are to turn around (a Move To a different location). Manny and Quinn do it quite elegantly at the speed of the walking animation, but the Metahuman performs this one frame instant spin.
We’ve tried slowing the rotation speed (though we didn’t have to do that sort of thing with Manny and Quinn) and that didn’t help. I can’t find any difference in the AnimBPs or Blends spaces, and I can’t figure out how to search up an answer.
Has anyone seen this? Where the UE5 Manny and Quinn look fine when changing rotation, but the Metahuman instantly jerks around and then continues its animation.
The only difference in the animBP is that I had to bypass the control rig and jump to the output pose. But I’m doing that for Manny and Quinn too.
Edit: I forgot to mention, though it wouldn’t seem to have an impact. I’m doing the move to in the AIDetourController I set up, and both types of characters are sharing that controller.