Animations imported in UE are one frame longer

Hi,

thanks for the explanation. I kinda thought it probably won’t be a bug, but in any case, I think how the animation frames are visualized at the moment is a bit unintuitive and I can’t see any advantage of current “visualization”.
Somehow can’t get over the fact that a “pose” isn’t hit on a “spot” of timeline where it denotes particular time/frame and that all other “poses” of different frames are getting “visually interpolated” and are happening on different spots between keyframe times.

So yeah, as you are saying, please consider this little “tweak”.