Animations imported in UE are one frame longer

Hey ,

Sorry for the delay in response, but I wanted to run this by one of our engineers before I explained this to you.

From what I understand, this is not a bug. UE4 displays animations in the timeline differently than Max or Maya.

For frame 8 to exist, it has to have some data present “on that frame”, so to speak. What that means is that the “data” is the interpolation between frame 8 and the pseudo frame 9.

Maya actually illustrates this a little bit better. When you select a frame in Maya, it selects all of the space between that frame and the next(see below)

36641-mayatimeline.png

Now, we are discussing changing the way this is displayed. The way we are showing this to you, the user, is a very literal interpretation of the data, instead of displaying it in a more common sense manner.

Thanks for bringing this to our attention.

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