# Animations different when using them in blend spaces to when they are in the sequencer

**URL:** <https://forums.unrealengine.com/t/animations-different-when-using-them-in-blend-spaces-to-when-they-are-in-the-sequencer/1221179>\
**Category:** Character & Animation\
**Tags:** blendspaces, unreal-engine, question, blendspace\
**Created:** [July 6, 2023, 11:22am UTC](https://forums.unrealengine.com/t/animations-different-when-using-them-in-blend-spaces-to-when-they-are-in-the-sequencer/1221179 "2023-07-06T11:22:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SirDanTheAwesome](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SirDanTheAwesome](https://forums.unrealengine.com/u/SirDanTheAwesome)\
**Post date:** [July 6, 2023, 11:22am UTC](https://forums.unrealengine.com/t/animations-different-when-using-them-in-blend-spaces-to-when-they-are-in-the-sequencer/1221179/1 "2023-07-06T11:22:58Z")

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It looks like its certain bones which don’t have the right rotation in the blend space. So only the spine\_01 bone seems to have the right rotation.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/7/75737e3b9db3647996068de2c3fe651145d7a3ed.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/5/1550bce939a8df108ae40e611823a21d76ced4b2.jpeg)

Same for the looking up animation.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/a/3/9a314a3289373dbeef1639074363ced61198c3de.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/3/9/6399506ed7019cecbbd883bd382d901dbbab76ff.jpeg)

These are the Asset details for the looking down one:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/0/360bc53b58caaa0dcccd3a9020e67fa9831ba63b.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/b/c/0bceffc1591417ce72be8f2b13b8750276be129d.png)

And the details for the blend space 1D:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/4/0/440e9b6fa51eae1d79d226b546cb2c30f7f38137.png)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/6/b/56b3637936950be65ac369cab4fc5d3576b1d3c8.png)

I am lost on why this is happening because I have another set of aim offsets which dont have the same problem.  
I have tried making a completely new blendspace and re-doing the animations but no luck on either.
