Animation trigger when looking in specific place

Hi, everybody. I’m working on a VR experience. I want to have my plot advance only after the player has looked in the right place. How can I trigger animations on camera view? Is there a blueprint for that?

You could do a trace from the camera and check if it collides with whatever you want the player to look at. Or you could use the ‘find look at rotation’ node and compare the rotation to the current camera rotation, if it’s close then trigger something!