Animation track mouse position.

Hi, I have a quick question, but it may not be that simple. I’m trying to recreate game mechanics same as I did in this cinematic:

So basically what Im trying to achive is: when player clicks on the red circle, it starts animation which tracks the position of mouse hit, and then rotate the player character somehow along with animation, so it looks exactly the same as on cinematic.

The problem is I dont know how to do this with blueprints. I’ve done mouse hit line trace channel but I don’t know what to do with animation.

If someone has idea, I will really appreciate help :slight_smile: