Animation Techniques used in Paragon and January Game Jam Theme Announcement - Live From Epic HQ

Hey

Not sure if you are still reading it.
I recently implemented bare bones (pun not intended), version of animation switching from Paragon.
As of now my implementation consis of bnuch of if’s with carefuly handrafted conditions, to decide where character is currently going (forwards, back, left, right) and while it somewhat working is nowhere near as smooth as it is in Paragon. There are occasional hitches due the inability to decided which direction character is going.

My question. Could you show us, how do you select current direction for animation ?