Animation Techniques used in Paragon and January Game Jam Theme Announcement - Live From Epic HQ

Hi ,

Thanks again for sharing those with us !

Help me to clarify things a little bit please.

So, You loop from 0 to animation-time-length and using float Value = FRichCurve::Eval(float Time) to evaluate the curve and get the value. When Value is equal to your current capsule rotation (for example, assuming that we are doing this for the turn animation) then you finish the search and evaluate the anim sequence using that Time.

This is the idea ? and you do this inside the Tick ? is not a problem in term of consuming CPU or the binary search algorithm is enough to find very quickly the value ?

Please, help me to clarify this.

PD: Sorry for my english

Thanks so mush !!