I am new to UE4 and just getting started, so forgive me if I reiterate on something or seem stupid… but I’d never know the answer unless I asked.
I loaded the Third Person Blueprint template, and then added the Animation Starter Kit to the project. I change it so I spawn as the Starter Kit’s character; all standard, no modifications. So here’s the problem:
If I walk forward and jump, thereby engaging the Jog Forward Jump animation, and then I let go of all input while the character is in mid-air, the character jumps again after landing. If I were to hold the forward button (or another directional button) until the Jog Forward Jump animation has completed and the character lands, it triggers the appropriate walk animation and the character won’t jump.
I was like, “Well, that’s awkward.” So I started trying to find ways to stop the character from doing that, and set up a Locomotion transition from Jog Jump to Idle… but I’m really at a loss on how to make it work. Everything I’ve tried either completely disables the jumping animation, or does absolutely nothing.
Has anyone else run into this issue? How can I fix it?