I am starting to use the default SK_Mannequin for understanding the process of having a body in First person view. I created BP for the FPS navigation, implement it in the project settings then add the SK Mannequin in the BP nad inside in the collision capsule, and I would I like to use the animation of the mannequin folder but when creating a blendspace only the Third person run animation is listed (see picture).
What step am I missing? Why can’t I see the other animation such as the one present in the mannequin/Animations folder?
Any advice would be great! Thanks!