# Animation Retargeting Weird Rotations

**URL:** <https://forums.unrealengine.com/t/animation-retargeting-weird-rotations/2668132>\
**Category:** Character & Animation\
**Tags:** retarget, unreal-engine, question\
**Created:** [October 24, 2025, 3:49am UTC](https://forums.unrealengine.com/t/animation-retargeting-weird-rotations/2668132 "2025-10-24T03:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Trauts123](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Trauts123](https://forums.unrealengine.com/u/Trauts123)\
**Post date:** [October 24, 2025, 3:49am UTC](https://forums.unrealengine.com/t/animation-retargeting-weird-rotations/2668132/1 "2025-10-24T03:49:44Z")

</div>

Hello everyone and thank you for the help! I have an issue using the Retarget Animations option in Unreal 5.6. As shown in the video the preview is perfect but soon as it spit’s out the animation proper it gives those weird rotations. Not sure what is happening or how to fix it…

(Edit: Forgot to add, one is a mixamo skeleton with no root bone (Just starts at the hips) and I am transferring to another one that does have a root bone.)

Thanks again!
