Hello Unreal Forum
Please bear with me, this is my first time posting something here.
So I made an elephant completely in Zbrush, did normal, retopo … everything.
Then I exported it, and opened in Unreal it shows 24k polygons.
Then I opened the same mesh in 3ds max .The same exported mesh shows 224k polygons in 3ds MAX where I rigged it and I’m animating it currently.
Now the main issue is, I want the 24k polygon mesh in game cuz of obvious reasons, its a game.
Can I retarget the skeleton from the 3ds max version to the lighter 24k Zbrush version mesh because rigging it will be a hassle and I don’t really know how are the two meshes same but show totally different poly count ?
Please guide me. I’ll be very grateful to you all.