# Animation retarget in UE5

**URL:** <https://forums.unrealengine.com/t/animation-retarget-in-ue5/2634555>\
**Category:** Character & Animation\
**Tags:** retarget, retarget-pose, unreal-engine, question\
**Created:** [August 8, 2025, 9:03am UTC](https://forums.unrealengine.com/t/animation-retarget-in-ue5/2634555 "2025-08-08T09:03:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rECOMBINAToR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rECOMBINAToR](https://forums.unrealengine.com/u/rECOMBINAToR)\
**Post date:** [August 8, 2025, 9:03am UTC](https://forums.unrealengine.com/t/animation-retarget-in-ue5/2634555/1 "2025-08-08T09:03:39Z")

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Hi Everyone,

I have a problem with IK retargeter. I created a new project in UE 5.2 and using UE4 skeleton for the main character. I have some old animation for UE4 that I would like to use. I’ve created a new retargeter for UE4 skeleton, but everytime I retarget some root motion animation, the root doesn’t move.

Does anyone know how to retarget from UE4 skeleton/animations to UE4 skeleton/animations via retargeter?

Update: It looks like the root data from the source animation goes to the target pelvis.

Thank you!

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<div class="post-metadata">

**Author:** ![rECOMBINAToR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rECOMBINAToR](https://forums.unrealengine.com/u/rECOMBINAToR)\
**Post date:** [August 8, 2025, 9:51am UTC](https://forums.unrealengine.com/t/animation-retarget-in-ue5/2634555/3 "2025-08-08T09:51:54Z")

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Okay, I was so dumb.

If you have animation with the same skeleton, you don’t need to retarget the animation, just replace the skeleton.

I leave this post here if anyone else (not dumb as me) do not find the solution for this “issue”.

Cheers!
